xLauz Place Tips and More
Some tips are specific to this server, but most will work on other servers as well.
If you would like to see more information on here please submit your comments and suggestions at email@example.com
Key Binding is the terminology used for assigning a specific command to a Keyboard Key. Any command which can be typed in the Console window can be bound to a key.
First step in successfully binding a key is to enable your Console window. Go into your Options->Keyboard->Advanced menu and Tick the option to Enable Developer Console.
Once the console is enabled, you can use the ` OR ~ key on your keyboard (under the ESC on US keyboards).
Now that we can bring up the Console window, we're ready to type in our bind command, which has the following syntax: bind key "command". Here, we're using the command bind to bind the Keyboard Key called key to perform the action command. Note how command is in double quotes, if the command had no spaces the double quotes would not be necessary.
As a last example lets create a KeyBind to bind the F4 key to say Good Game (by typing gg in chat). For that we will need to use the say command and send in our gg text as an argument. Now "say gg" will be our second argument for the bind command. So the final command should look something like: bind F4 "say gg"
Note: Be careful that when you bind to a key you overwrite the existing binds for your controls. To check an existing bind simply type bind key with no argument. To remove a bind type unbind key Bonus Tip: Type cvarlist to display a list of all variables available from your console.
The table below has a list of useful commands and bindings which you can use in game. If you don't know what a KeyBind or the Console are, read the Key Binding section below to learn more.
|n/a||bind x +sm_jetpack||Make X key JetPack.|
|!settings||n/a||Access General Client Settings Menu.|
|help||n/a||Display a list of stats related commands.|
|rank||n/a||Displays your current rank.|
|session||n/a||Displays current session data.|
|timeleft||n/a||Display time left.|
|rtv||sm_rtv||Request vote for next map.|
|nominate||sm_nominate||Nominate a map for RTV.|
|soundmenu||n/a||Displays a menu with sounds to play.|
|!stop||n/a||Stops the currently playing sound.|
|!sm_admin||sm_admin||Brings up the Admin Menu (Admin-only).|
|n/a||bind m "play common/null.wav"||Make M key saysound mute key (by PIL0T)|
|!sm_help||sm_help||Display a List of Sourcemod Commands|
|/chat msg||sm_chat msg||In-Game Admin Chat|
|n/a||bind z toggle_zoom||Enables you to Shoot with Suit Zoom Activated|
The player's spawn weapon is defined in a property called cl_defaultweapon. By changing the value of this property in the Console we can define the weapon with which we spawn.
Please note that this particular feature will only be compatible with the default spawn weapons of a particular server. On our servers we spawn with all weapons so all can be defined.
To change this property, bring up the Console (see Enabling Console for more info) and type the command cl_defaultweapon weapon_code. The different weapon_codes are provided in the table below for your reference.
So, resuming with an example...imagine you want to make the Magnum your default spawn weapon. For that you would type the following command into the console: cl_defaultweapon weapon_357
...and that's it! You're good to go. As mentioned earlier some features will not work equally across all servers/games and this is certainly one of them.